Here’s a nice review of …and then, we held hands. on BGG in Dutch: https://www.boardgamegeek.com/thread/1512246/review-dutch
For backers of the …and then, we held hands. Kickstarter campaign, we included a postcard featuring original art by Marie Cardouat, the artist for the game. Some fans of the game sent the postcard back to us with their kind words of appreciation. We love the fact that such an unusual game can find such passionate […]
Dan of www.gameboygeek.com posted his video review of …and then, we held hands.
Kaja and Joanna of Starlit Citadel provided a great gameplay overview and review of …and then, we held hands. The game even made the top 6 list for their fourth season!
Many people develop a love of board games as children. It is not uncommon for adult gamers to want to pass that love of games onto their children. However, not everyone played games as a child, and not everyone has children. That doesn’t mean that games designed for children can’t be enjoyed by adults. Today, we talk […]
(hat-tip: https://twitter.com/haewwi_de) This year at Spiel, like every year before that, we had the pleasure of receiving Andreas and the Cliquenabend.de gang at our booth. As always, it was a pleasure to see them filming the games. We would also like to congratulate them on their anniversary. It’s so nice to see them grow, both in […]
In October of each year, the city of Essen, Germany, hosts Internationale Spieltage SPIEL, arguably the most prestigious board game trade fair. The Messe Essen convention center turns into a funhouse packed with game demos, sales tables, and board game geeks. The fair inspires awe and anticipation, as publishers release their latest games and savvy […]
[microfilms] is a micro-deduction game set in the world of [redacted]. Designed by David J. Mortimer (Pocket Imperium) and Dávid Turczi ([redacted]), [microfilms] pits spy against spy in the Ambassador’s high-stakes game of intel and intrigue. Be the first player to find the intel and reveal the identities of your opponents, and you’ll infiltrate the […]
…and then we held hands is a non-verbal, cooperative game about balancing relationships. Without speaking, the two players must strategically play cards to meet the emotional objectives of the players, each from their own perspective. …and then we held hands was designed by David Chircop and Yannick Massa as part of Global Game Jam in […]
Katalin Nimmerfroh, or Kate, is one of the designers and artists behind the game [redacted]. She’s originally from Hungary and now lives in London. She’s charming and talented and does a much better job illustrating these points herself, so without further ado, I give you her interview. Which came first: art or board games? Well, […]