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Looking Ahead: Long Live the Queen

The Queen is dead! Long live the Queen! Wait, which queen? Welcome to the preview of Long Live the Queen, a dynamic two-player game of the plots required to seize the throne. Overview The Queen Mother has died unexpectedly, under mysterious circumstances, leaving the line of succession uncertain. Twin princesses Black Rose and White Rose […]

CRISIS: Employees

In Crisis, players distribute managers to take out loans, engage in shady business deals, hire employees, or acquire companies. Companies can produce goods, wealth, or even victory points, but they need employees to run them. Different specialists can make your companies more productive and efficient. Double-Sided Tiles Employee tiles are double-sided, featuring male and female […]

CRISIS, A New LudiCreations Game

The employees at LudiCreations have been hard at work on something new. This engineer is putting the final touches on our next big-box game, CRISIS. Crisis is a gritty economic game of worker placement and resource management. The nation of Axia is in economic freefall, rife with social unrest, its glorious past nearly forgotten. Players […]

microfilms

[microfilms] is a micro-deduction game set in the world of [redacted]. Designed by David J. Mortimer (Pocket Imperium) and Dávid Turczi ([redacted]), [microfilms] pits spy against spy in the Ambassador’s high-stakes game of intel and intrigue. Be the first player to find the intel and reveal the identities of your opponents, and you’ll infiltrate the […]

…and then we held hands.

…and then we held hands is a non-verbal, cooperative game about balancing relationships. Without speaking, the two players must strategically play cards to meet the emotional objectives of the players, each from their own perspective. …and then we held hands was designed by David Chircop and Yannick Massa as part of Global Game Jam in […]

The garden party has been redacted

[redacted] is a game of intrigue and espionage. Intel is located and retrieved. Players radio for extraction via helicopters, which can be blown up by their enemies. Probably. You see, at the beginning of [redacted], you have no idea where everybody’s loyalties lie. Adding to the confusion, encounters are double-blind, so only the two players involved […]