How We Learned to Stop Worrying and Release a Game During SPIEL, Part 2
Thanks to everyone for the very successful Kickstarter campaign for Steal This Game, designed overnight at SPIEL’16. Here’s the second half of the story behind the game. (Find Part 1 here.) So you know what? Let’s do that. Let’s actually make a game! And, let’s put it on KS. We’re bound to find 200 people […]