Description
CRISIS: Spies is a pair of promo tiles for CRISIS, our hit 2016 game. They are included in both the Classic and the Dieselpunk editions of Long Live the Queen, published in 2017.
Designed by Pantelis Bouboulis & Sotiris Tsantilas, and illustrated by Anthony Cournoyer, the Spies promo is developed by the same team that brought you CRISIS, and along with the dieselpunk edition of Long Live the Queen, as well as Diesel Demolition Derby, it is part of the CRISIS universe.
The Spies are two very special Employees that can be added to the mix at the beginning of the game. If drawn, they are assigned to the player with the least VP.
As with all the other regular Employee tiles, there is a male side and a female side for each Spy token. Their illustrations were inspired by Long Live The Queen characters and made by Anthony Cournoyer, who did the illustration work for both CRISIS and Long Live The Queen, as well as Diesel Demolition Derby.
A Spy tile can be used during Production to allow the player using it to gain money, resources or VP from a company that is producing them. Here are the detailed rules:
SETUP
Two Spy tiles are placed in the bag along with the rest of the employees.
GAMEPLAY
If a Spy tile is taken out of the bag during in the first round, it goes back into the bag. If a Spy tile is taken out of the bag during any other round, it is given to the player with the least VP.
If the player with the least VP already has a Spy token, the next Spy token is given to the player with the second-least VP. If there is a tie for least VP, the Spy is given to the tied player who is last in turn order.
USING A SPY
During 4.13. Production, after all players have generated their output, any players with a Spy can place the Spy tile on any activated company belonging to another player and take a single instance of its output.
Examples:
If a company has a standard output of 4 Food, the Spy receives 1 Food.
If a company has a standard output of 3×2 VP and 2×5 credits the Spy receives 1x2VPs and 1×5 credits.
Then, the player owning the company just spied on receives the Spy and can use it in a future round.
If a player does not use a Spy, it is given to the player with the least VP. If the player not using the Spy is the player with the least VP, the Spy remains with that player.
Notes:
The Spy is not affected by the Strike Influence card.
The Spy does not require an empty Employee slot to be placed on a Company card.
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